I design AI-native enterprise products and the systems behind them — helping people understand what's happening, make better decisions, and act with confidence. At ServiceNow, ColorTokens, and beyond.






The best design decisions start before a single screen is drawn. I spend disproportionate time on problem framing — because a well-defined problem is already half-solved.
Great products aren't made by great individual screens — they're made by coherent systems. I design the relationships between things as carefully as I design the things themselves.
Especially in AI-native products, the interface is only half the job. The other half is designing the moments that make people trust what they can't fully see — and act on it anyway.
Four products. Four distinct challenges. Full case studies available on request.
Employees had no single intelligent surface for everything work-related. HR, leave, benefits, insurance, tax, payroll, travel, legal, productivity, and performance lived across separate tools — with no unified way to get answers or get things done.
We shifted the interaction model from portal navigation to intent → answer → action.
An AI-native employee experience built around a conversational front door — four connected surfaces: Home · Canvas · Inbox · Split View.
Hands-on Design Leader · 3 designers on project · Design strategy · AI UX systems · Executive-level product influence
The opportunity wasn't to add AI to the employee portal. It was to rethink how employees enter and move through enterprise work.
Every ServiceNow product configured through a complex, fragmented admin experience taking up to 7 months. Employee Slate was heading toward the same model. The challenge wasn't more configuration options — it was making enterprise deployment dramatically easier.
We deliberately broke from the existing fragmented admin pattern and designed a purpose-built configuration experience around one goal: make enterprise deployment faster and simpler.
A unified, no-code configuration console — Branding · Canvas · Data Sources · Person Card — all in a guided playbook with live employee-facing previews.
Hands-on Designer · Design Strategy · Defined the guided playbook console model end-to-end.
We traded platform-level configuration complexity for a focused deployment path optimized around time-to-value.
Employee Center served knowledge workers well — but the deskless workforce across manufacturing, healthcare, warehousing, and retail had no dedicated experience. The initial assumption was that it could simply be adapted. Research proved otherwise. The problem wasn't usability — it was a design philosophy mismatch.
Deskless workers weren't office workers using a different device. Their context, access model, and task patterns were fundamentally different.
A task-first kiosk experience — badge login · shift schedules · time-off balances · HR self-service — surfaced instantly without navigation.
Design Strategy · Hands-on Execution · Defined kiosk-first design principles for frontline workers.
Inclusive design wasn't about adapting an existing experience for a new device. It meant redefining the experience around the reality of the worker.
Security teams had more data than they could use — millions of connection logs, CLI-only tools, no clear way to know what mattered. Threats moved laterally, invisibly. Policy creation took weeks and every action risked breaking production. The problem wasn't lack of information — it was the wrong mental model.
The goal wasn't to make more data visible. It was to help security engineers build enough understanding and confidence to act.
A live, interactive network map — See · Investigate · Understand · Validate · Enforce — turning millions of connection records into a visual model. Threat state visible in seconds through colour and spatial relationships.
Founding Designer · Built design function from zero · Led product strategy with CPO & CEO.
The breakthrough wasn't exposing more security data. It was changing how engineers understood the network well enough to act with confidence.
From better experiences to measurable outcomes.
I don't measure design by screens shipped. I look for evidence that the product became faster, clearer, safer, easier to adopt, or more valuable to the business.
Across ServiceNow and ColorTokens, my work has influenced outcomes spanning product adoption, enterprise deployment, employee self-service, security effectiveness, and operational efficiency.
Good design changes what people can do.
Great design changes what the business can achieve.
The hardest AI products aren't the ones that struggle to generate an answer. They're the ones that ask people to trust, approve, or act on something they didn't fully create or understand.
I design the boundary between AI autonomy and human judgment — deciding what AI should do, what it should explain, when humans should intervene, and how people recover when it gets something wrong.
From intelligence to action — without losing control.
Employee experience and cybersecurity look completely different. But the underlying AI design challenge is the same: give people enough understanding and control to act with confidence.
The goal isn't to make AI feel human.
It's to make human judgment stronger.
As AI becomes more capable, design's role isn't to remove people from the loop — it's to determine when AI should lead, when humans should decide, and how the two recover together when things go wrong.
I lead from the craft — shaping product strategy, staying close to design, and developing designers into leaders.
I work with Product and Engineering leadership on roadmaps, product bets and tradeoffs, while building teams, leaders and systems that scale beyond me.
I stay close enough to the work to shape problem framing, design direction, critique and quality — not just review the final screens.
I partner with Product and Engineering leaders early, influencing roadmaps, product bets and tradeoffs before execution begins. At ServiceNow, I worked with VP Product, VP Engineering and Design SVP/VP on platform-level roadmaps. At ColorTokens and Quick Heal, I partnered directly with CPOs, CTOs and CEOs to connect design decisions to product and business outcomes.
My goal isn't to create dependency on me. I develop designers who can challenge briefs, lead initiatives, raise quality and make decisions independently.
I turn what works into repeatable practices — from critique and decision-making to career development and AI-native workflows.
One of my designers was sharp and fast — but design reviews consistently started with the solution rather than the problem.
So I changed the conversation. Instead of giving feedback on screens, I asked: "What problem are we solving?"
We focused on framing the problem, challenging assumptions and defining what good looked like before opening Figma. Six months later, the designer was reframing the PM's brief before a pixel was drawn.
That's what leadership means to me: Not making better designers dependent on you — making them capable of leading without you.
These aren't processes for the sake of process. They're infrastructure for making good design repeatable.
Frameworks aren't theory — they're reusable infrastructure I built to solve real operational problems across ServiceNow, ColorTokens, and Quick Heal. Each time I joined a new org, I built the design operating system from scratch.
A structured async framework for aligning distributed design teams across time zones — keeping design intent, decisions, and culture coherent without calendar overload or late-night calls.
A framework for building AI-native practices and culture within the design team — measuring AI maturity, driving adoption of AI tools, and making AI a true design partner at every stage.
A tiered, structured approach to critique and approval — from IC-level concept reviews to bi-weekly leadership alignment — reducing rework and making design decisions traceable.
I've never walked into a team that didn't need more clarity — and I've never shipped a product that didn't start with a wrong assumption. Design isn't what I do. It's how I think about problems, people, and what's worth building.
Raised across disciplines — HCI in Germany, user research for government programs in India, cybersecurity in a startup, AI at enterprise scale. I started designing for people who had no alternative, no fallback, no other option. That's still the standard I hold every product to.
I've spent 18 years building products that millions of people rely on every day. I started with an M.Sc. in HCI from RWTH Aachen, then spent my early years doing user research for Government of India programs — where I learned that design's hardest job isn't making things beautiful, it's making them work for people who have no fallback.
That grounding took me through cybersecurity, telecom, finance, and enterprise software — until I landed at ServiceNow, where I contributed to growing Employee Center from 4M to 23M daily active users, and helped shape Employee Slate — one of the first AI-native, conversation-first employee experience platforms built for the enterprise.
I build teams as deliberately as I build products — and I'm at my best when design has a seat at the table where strategy is decided.
Built design from zero at ServiceNow IDC, ColorTokens, and Quick Heal — org, process, culture, and systems every time.
Designed AI-first enterprise products before it was mainstream — defining the patterns, not following them.
I stay close to the craft while leading teams — strategy and execution are not separate modes for me.
18 years across cybersecurity, AI-native enterprise SaaS, employee experience, and B2B platforms at scale.
Beautiful screens that don't move metrics aren't finished. Every design decision I make is traceable to a user outcome or a business result.
The best AI interfaces are the ones where you forget you're talking to a machine. That takes design intent, not just engineering.
A senior design leader who only reviews screens isn't leading. My role is in the room where roadmaps, bets, and tradeoffs are decided.
From HCI research in Germany to shaping AI-native enterprise products for the world's leading organisations.
Recommendations from colleagues and direct reports on LinkedIn.
He brought clarity to discussions, asked good questions, and helped the team work through complex design challenges in a practical way. As a manager, he created an environment where people felt comfortable sharing their ideas and encouraged younger designers to be open and participate. He provided constructive feedback that helped team members improve while maintaining a supportive and respectful working environment.
His UX and design sense is exceptional, and his attention to detail elevates everything he touches. Beyond his craft, he leads with genuine empathy and patience, making him someone people trust and want to work with. He brings a rare combination of design excellence and people-first leadership. Any team would be fortunate to have him.
18 years of building. Still curious, still hands-on, still looking for the problem worth solving. If that's what you're looking for too — let's talk.
Open to Senior Design Manager · Director of Design · Principal Designer
Based in Hyderabad, India · Open to remote & relocation · Email · LinkedIn